Associate Artist @ StudioGobo
- Interpreting architectural drawings
- Modelling and uv'ing interior layout & furniture
- Modelling and uv'ing strctural support
- Modelling and uv'ing external accessories
- Interpreting architectural drawings to meet clients speciation
- Modelling, uv mapping & texturing
- Lighting & rendering
Creating a VR experience of a tug boat exterior, control room and oil rig.
- Working both with company 3D assets as well as re-typologising upon their stock third party assets
- Uv’ing and texturing of all project assets
- Alternating with both high and low poly models, keeping close attention to the poly count to meet the requirements of VR
headsets.
- Preparing assets to be game ready for importing in to unreal engine
- Working on a tight deadline to meet live event demonstration